AI Insights · Timothy · July 2022
Top 5 Puzzle Games on Android in Oman Q2 2022
Explore the performance of the top 5 puzzle games on the Android platform in Oman during the second quarter of 2022, with insights on weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 puzzle games on the Android platform in Oman showcased varied performance trends in weekly downloads, revenue, and active users. These insights, derived from Sensor Tower data, offer an intriguing look into the puzzle gaming landscape in the region.
DOP 4: Draw One Part from SayGames Ltd saw a significant rise in weekly downloads, starting from approximately 2.5K at the end of March and peaking at around 5.2K in early May. However, there was a noticeable dip mid-May, with downloads dropping to about 1.5K, before recovering to 4.1K by the end of June. The game's weekly active users followed a similar pattern, increasing from 6.7K to 11.5K in early May and then fluctuating, ending the quarter at around 7.9K.
Paper Fold by CASUAL AZUR GAMES experienced a steady increase in both downloads and active users. Weekly downloads grew from approximately 930 in late March to a peak of 5.6K in early June. Active users mirrored this trend, rising from 7.9K to a high of 23K in early June, before slightly declining to 18.7K by the end of the quarter.
DOP: Draw One Part, also from SayGames Ltd, displayed consistent growth in weekly downloads, starting at around 829 at the end of March and reaching a peak of 4.2K in early June. Active users increased from 2.3K to 9.2K over the same period, with some fluctuations towards the end of the quarter.
Emoji Puzzle! by Supersonic Studios LTD saw moderate growth in weekly downloads, starting at approximately 2.1K and peaking at about 4K in late May. Active users increased from 9.9K to a peak of 13.3K in early June, before settling at 10.3K by the end of the quarter.
Robbery Bob - King of Sneak from Deca Games had a notable performance with weekly downloads growing from around 1.5K at the end of March to approximately 4.4K by the end of June. The game's active users followed this upward trend, starting at 15.3K and reaching 25.5K by the end of the quarter. Weekly revenue showed minor fluctuations, peaking at $13 in early May.
These insights underline the dynamic nature of the puzzle game market in Oman. For more detailed analytics and insights, visit Sensor Tower.